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Multiple designers contributed to the project over time, with team members joining and leaving throughout the engagement. Since we were constrained to Adobe XD, hand-offs were tricky and lacked version control. The initial design system was created in four months to alleviate design debt.
Upon returning to the project for a second contract period, I approached the initial design system like any other design artifact: as something to iterate and improve. It ended up acting as a catalyst to ensure scalability, promote accessibility, and foster inclusivity while improving collaboration across the project team.
We introduced ourselves as the design team behind the client project and established the workshop's objective: sharing lessons learned while creating space for designers to learn from one another.
To ground the discussion, we walked through the project's evolution, highlighting how team changes, design debt, and accessibility challenges that shaped our approach to the design system.
I shared how I built the initial design system, introduced the concept of atomic design, and we reflected on what worked well and what we would approach differently.
Participants independently reflected on their own experiences with design systems, including the tools, processes, constraints, and successes they've encountered. Beginning with individual reflection ensured every voice was heard before moving into group discussion.
We presented the evolution of the design system, demonstrating how accessibility, inclusivity, and scalability informed our second iteration and the lessons that emerged along the way.
Participants worked in small groups to design their ideal design system process, drawing from both the workshop content and their own experiences. Teams then shared their ideas, creating opportunities for designers of all experience levels to learn from one another.
Interaction designers from across projects and levels participated in the workshop, contributing diverse perspectives on design systems.
Workshop activities surfaced designers with deep expertise who could support future design system initiatives across the practice.
Groups collaboratively proposed approaches for improving how design systems could be created and maintained.
The workshop content was later incorporated into organization-wide design system training.
I led two fellow UX designers in planning and delivering the workshop.
The workshop included a presentation, individual reflection, and collaborative ideation to encourage participation rather than passive learning.
Check out other examples of how I turned complexity into clarity.
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